ui rework, added scoreboard + timer
This commit is contained in:
parent
97839e250c
commit
7594ac19d6
@ -11,3 +11,9 @@ categories = ["games", "mathematics", "science", "algorithms"]
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[dependencies]
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crossterm = "0.27.0"
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rand = "0.8.5"
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[profile.release]
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codegen-units = 1
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lto = true
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panic = "abort"
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strip = true
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79
README.md
79
README.md
@ -5,6 +5,25 @@ A basic tui sudoku game for your shell.
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---
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### Preview
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```
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┌────────┬────────┬────────┐ ┌───────┐
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│ │ │ 8 9 │ │ Hard │ <- Difficulty
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│ 4 9 7 │ │ 6 │ │ 36/81 │ <- Completion in number of cells
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│ 2 │ 3 1 │ 7 │ ├───────┤
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├────────┼────────┼────────┤ │ 01:22 │ <- Elapsed Time
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│ 6 │ 9 7 │ 3 │ ├───────┤
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│ 3 │ 5 2 │ │ │> Edit │ <- Active Mode
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│ 7 2 │ 1 3 │ 5 4 │ │ Mark │
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├────────┼────────┼────────┤ │ Go │
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│ 2 1 │ 3 7 │ 9 5 │ ├───────┤
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│ 5 │ 9 │ 3 4 │ │ [9] │ <- Preselected Number
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│ │ 4 │ 6 1 │ │ 4 / 9 │ <- Completion of preselected Number
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└────────┴────────┴────────┘ └───────┘
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```
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### Controls
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The current control scheme adheres to vim-like keybindings and is modal.
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@ -30,35 +49,12 @@ The current control scheme adheres to vim-like keybindings and is modal.
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- `q` to quit
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### Preview
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This is what the sudoku will be displayed like.
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```
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┌────────┬────────┬────────┐
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│ 5 3 │ 7 │ │
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│ 6 │ 1 9 5 │ │
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│ 9 8 │ │ 6 │
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├────────┼────────┼────────┤
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│ 8 │ 6 │ 3 │
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│ 4 │ 8 3 │ 1 │
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│ 7 │ 2 │ 6 │
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├────────┼────────┼────────┤
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│ 6 │ │ 2 8 │
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│ │ 4 1 9 │ 5 │
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│ │ 8 │ 7 9 │
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└────────┴────────┴────────┘
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```
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### Todo
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- [ ] Game logic
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- [x] Validate Sudokus
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- [x] Generate Sudokus
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- [x] Difficulties to choose
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- [ ] Timer
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- [ ] Scoreboard per difficulty
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- [ ] Undo functionality
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@ -76,31 +72,16 @@ This is what the sudoku will be displayed like.
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- [x] Markup Mode to mark where numbers could go
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- [x] Go Mode to move to blocks 1-9
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- [x] Toggle Number/Mark with Space
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- [ ] Undo/Redo stack
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- [ ] Colored UI
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- [ ] Hightlight selected numbers
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- [ ] Hightlight selected markups
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- [ ] Hightlight preselected numbers
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- [ ] Hightlight preselected markups
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- [x] Scoreboard
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- [x] Live timer
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- [x] Mode indicator
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- [x] Difficulty indicator
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- [x] Completion information
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- [ ] Menu
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- [ ] Difficulty selection
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- [ ] Highscore section
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- [ ] Color chooser
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- [ ] Live timer
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- [ ] Scoreboard access
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- [ ] Difficulty selection
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The Final UI design should include a sidebar,
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that will look something like the following:
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```
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┌────────┬────────┬────────┐ ┌───────┐
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│ │ │ 8 9 │ │ Hard │ <- Difficulty
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│ 4 9 7 │ │ 6 │ │ 36/81 │ <- Completion in number of cells
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│ 2 │ 3 1 │ 7 │ ├───────┤
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├────────┼────────┼────────┤ │ 01:22 │ <- Elapsed Time
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│ 6 │ 9 7 │ 3 │ ├───────┤
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│ 3 │ 5 2 │ │ │> Edit │ <- Active Mode
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│ 7 2 │ 1 3 │ 5 4 │ │ Mark │
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├────────┼────────┼────────┤ │ Go │
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│ 2 1 │ 3 7 │ 9 5 │ ├───────┤
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│ 5 │ 9 │ 3 4 │ │ [9] │ <- Preselected Number
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│ │ 4 │ 6 1 │ │ 4 / 9 │ <- Completion of preselected Number
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└────────┴────────┴────────┘ └───────┘
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```
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26
src/main.rs
26
src/main.rs
@ -14,12 +14,12 @@ use ui::*;
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use std::{io, time::Duration};
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fn main() -> io::Result<()> {
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fn main() {
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let mut screen = Screen::init(io::stdout());
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let mut state = State::init(Difficulty::Mid);
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loop {
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if poll(Duration::from_millis(250))? {
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if poll(Duration::from_millis(250)).unwrap_or(false) {
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if let Ok(Key(k)) = read() {
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match k.code {
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Char('h') => state.move_cursor(Dir::Left),
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@ -49,8 +49,12 @@ fn main() -> io::Result<()> {
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state.toggle_current_cell();
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state.enter_next_mode();
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if is_solution(&state.board) {
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screen.deinit()?;
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println!("you win");
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screen.deinit();
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println!("+------------+");
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println!("| You Win :) |");
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println!("+------------+");
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println!("Difficulty: {}", state.difficulty);
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println!("Final Time: {}", state.get_timer_string());
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break;
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}
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}
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@ -77,7 +81,7 @@ fn main() -> io::Result<()> {
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},
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Char('q') | Char('Q') => {
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screen.deinit()?;
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screen.deinit();
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break;
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}
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@ -87,12 +91,14 @@ fn main() -> io::Result<()> {
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}
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}
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screen.update_dimensions()?;
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screen.render(&state);
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screen.draw(state.cur_row, state.cur_col)?;
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}
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screen.update_dimensions()
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.unwrap_or_else(|_| std::process::exit(1));
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Ok(())
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screen.render(&state);
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screen.draw(state.cur_row, state.cur_col)
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.unwrap_or_else(|_| std::process::exit(1));
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}
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}
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mod tests;
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81
src/state.rs
81
src/state.rs
@ -1,6 +1,8 @@
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use crate::sudoku::*;
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use crate::Dir::*;
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use std::time;
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pub enum Dir {
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Up,
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Down,
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@ -22,11 +24,13 @@ pub enum Mode {
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pub struct State {
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pub board: Board,
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pub difficulty: Difficulty,
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pub modifiable: [[bool; 9]; 9],
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pub markups: [[[bool; 9]; 9]; 9],
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pub start_time: time::Instant,
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pub mode: Mode,
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pub next_mode: Mode,
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pub cur_num: u8,
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pub preselection: u8,
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pub cur_row: usize,
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pub cur_col: usize,
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}
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@ -38,16 +42,22 @@ impl State {
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Self {
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board,
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difficulty,
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modifiable,
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markups: [[[false; 9]; 9]; 9],
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start_time: time::Instant::now(),
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mode: Mode::default(),
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next_mode: Mode::default(),
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cur_num: 1,
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preselection: 1,
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cur_row: 4,
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cur_col: 4,
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}
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}
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fn get_time(&self) -> time::Duration {
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time::Instant::now() - self.start_time
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}
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fn get_modifiables(board: Board) -> [[bool; 9]; 9] {
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let mut modifiable = [[false; 9]; 9];
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for (board_row, modifiable_row) in board.iter().zip(modifiable.iter_mut()) {
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@ -87,15 +97,15 @@ impl State {
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}
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pub fn preselect_num(&mut self, num: u8) {
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self.cur_num = num;
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self.preselection = num;
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}
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pub fn toggle_current_cell(&mut self) {
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if self.current_cell_is_modifiable() {
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*self.current_cell() = if *self.current_cell() == self.cur_num {
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*self.current_cell() = if *self.current_cell() == self.preselection {
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0
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} else {
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self.cur_num
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self.preselection
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}
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}
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}
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@ -139,10 +149,67 @@ impl State {
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}
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pub fn toggle_current_mark(&mut self) {
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self.markups[self.cur_row][self.cur_col][self.cur_num as usize] ^= true;
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self.markups[self.cur_row][self.cur_col][self.preselection as usize] ^= true;
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}
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pub fn delete_current_mark(&mut self) {
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self.markups[self.cur_row][self.cur_col][self.cur_num as usize] = false;
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self.markups[self.cur_row][self.cur_col][self.preselection as usize] = false;
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}
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pub fn get_completion_chars(&self) -> [char; 2] {
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let mut count = 0;
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for row in self.board {
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for cell in row {
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if cell != 0 {
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count += 1;
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}
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}
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}
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let to_char = |x| (x + b'0') as char;
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[to_char(count / 10), to_char(count % 10)]
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}
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pub fn get_preselection_completion_char(&self) -> char {
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let count = self
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.board
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.into_iter()
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.flatten()
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.filter(|&cell| cell == self.preselection)
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.count();
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(count.min(9) as u8 + b'0') as char
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}
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pub fn get_difficulty_chars(&self) -> [char; 5] {
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match self.difficulty {
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Difficulty::Easy => [' ', 'E', 'a', 's', 'y'],
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Difficulty::Mid => [' ', 'M', 'i', 'd', ' '],
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Difficulty::Hard => [' ', 'H', 'a', 'r', 'd'],
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Difficulty::Expert => ['E', 'x', 'p', 'r', 't'],
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Difficulty::Custom(x) => [
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'C',
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'(',
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(x as u8 / 10 + b'0') as char,
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(x as u8 % 10 + b'0') as char,
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')',
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],
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}
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}
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pub fn get_timer_chars(&self) -> [char; 5] {
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let mut secs = self.get_time().as_secs();
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let mut chars = [':'; 5];
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let to_char = |x: u64| (x as u8 + b'0') as char;
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chars[0] = to_char(secs / 600);
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secs %= 600;
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chars[1] = to_char(secs / 60);
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secs %= 60;
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chars[3] = to_char(secs / 10);
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secs %= 10;
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chars[4] = to_char(secs);
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chars
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}
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pub fn get_timer_string(&self) -> String {
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self.get_timer_chars().iter().collect()
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}
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}
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@ -10,7 +10,9 @@ use std::fmt;
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/// categories of difficulty, indicating how many
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/// empty spaces will be on a sudoku board.
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#[allow(unused)]
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#[derive(Default, Copy, Clone, PartialEq)]
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pub enum Difficulty {
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#[default]
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Easy,
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Mid,
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Hard,
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@ -36,10 +38,10 @@ impl fmt::Display for Difficulty {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> fmt::Result {
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match self {
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Easy => write!(f, "Easy"),
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Mid => write!(f, " Mid"),
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Mid => write!(f, "Mid"),
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Hard => write!(f, "Hard"),
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Expert => write!(f, "Exprt"),
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Custom(x) => write!(f, "C({})", x),
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Expert => write!(f, "Expert"),
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Custom(x) => write!(f, "Custom ({:02})", x),
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}
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}
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}
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229
src/ui.rs
229
src/ui.rs
@ -2,7 +2,7 @@ use crate::state::*;
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use std::io;
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use crossterm::{
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cursor::{MoveTo, SetCursorStyle},
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cursor::{MoveTo, MoveToColumn, SetCursorStyle},
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execute, queue,
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terminal::{
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disable_raw_mode, enable_raw_mode, size, Clear, ClearType::All, EnterAlternateScreen,
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@ -14,7 +14,7 @@ pub struct Screen<T>
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where
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T: io::Write,
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{
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pub data: Vec<String>,
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pub data: Vec<Vec<char>>,
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pub ostream: T,
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pub width: usize,
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pub height: usize,
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@ -26,12 +26,15 @@ where
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{
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pub fn init(ostream: T) -> Self {
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let (width, height) = size().unwrap();
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let (width, height) = (width as usize, height as usize);
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let data = RENDER_TEMPLATE.iter().map(|s| s.to_vec()).collect();
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let mut screen = Screen {
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data: vec![String::with_capacity(width as usize); height as usize],
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data,
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ostream,
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width: width as usize,
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height: height as usize,
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width,
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height,
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};
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enable_raw_mode().expect("[-]: Error: ui::init: Failed to enable raw mode.");
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@ -40,86 +43,126 @@ where
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screen
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}
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pub fn deinit(&mut self) -> io::Result<()> {
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disable_raw_mode()?;
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execute!(self.ostream, LeaveAlternateScreen)?;
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Ok(())
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pub fn deinit(&mut self) {
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disable_raw_mode().unwrap_or(());
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execute!(self.ostream, LeaveAlternateScreen).unwrap_or(());
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}
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pub fn update_dimensions(&mut self) -> io::Result<()> {
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let (width, height) = size()?;
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self.width = width as usize;
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self.height = height as usize;
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if height < 14 || width < 54 {
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self.clear()?;
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self.deinit();
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eprintln!("[-]: Error: ui::update_dimensions: Terminal size too small to display UI.");
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return Err(io::Error::from(io::ErrorKind::Other));
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}
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Ok(())
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}
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pub fn clear(&mut self) -> io::Result<()> {
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queue!(self.ostream, Clear(All))
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queue!(self.ostream, Clear(All))?;
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queue!(self.ostream, MoveToColumn(0))
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}
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pub fn draw(&mut self, row: usize, col: usize) -> io::Result<()> {
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self.draw_screen()?;
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self.place_cursor(row, col)?;
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self.draw_cursor(row, col)?;
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self.ostream.flush()?;
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Ok(())
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}
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pub fn draw_screen(&mut self) -> io::Result<()> {
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self.clear()?;
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let s: String = self.data.join("\r\n");
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write!(self.ostream, "{}", s)?;
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let lft_pad = self.width / 2 - 14;
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let bot_pad = self.height / 2 - 7;
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let mut display = String::with_capacity((43 + lft_pad) * 13 + bot_pad * 2);
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display.extend(self.data.iter().flat_map(|line| {
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std::iter::repeat(' ')
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.take(lft_pad)
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.chain(line.to_owned())
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.chain(['\r', '\n'])
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}));
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display.push_str(&"\r\n".repeat(bot_pad));
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write!(self.ostream, "{}", display)?;
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Ok(())
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}
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pub fn render(&mut self, state: &State) {
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let mut lines = Vec::new();
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lines.push("┌────────┬────────┬────────┐".to_string());
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for (row, row_slice) in state.board.iter().enumerate() {
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match row {
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3 | 6 => lines.push("├────────┼────────┼────────┤".to_string()),
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_ => {}
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}
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let mut line = String::new();
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for (col, cur_cell) in row_slice.iter().enumerate() {
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match col {
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0 => line.push_str("│ "),
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3 | 6 => line.push_str(" │ "),
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_ => {}
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}
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line.push(match cur_cell {
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0 => ' ',
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n => (b'0' + n) as char,
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});
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line.push(' ');
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}
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line.push_str(" │");
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lines.push(line);
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}
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lines.push("└────────┴────────┴────────┘".to_string());
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let pad_hori = self.width / 2 + lines[0].chars().count() / 2;
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let pad_vert = self.height - lines.len();
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let pad_top = pad_vert / 2;
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let pad_bot = pad_vert - pad_top;
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let mut new_data = Vec::new();
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for _ in 0..pad_top {
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new_data.push(String::new());
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}
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for line in lines {
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let padded = format!("{: >width$}", line, width = pad_hori);
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new_data.push(padded);
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}
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for _ in 0..pad_bot {
|
||||
new_data.push(String::new());
|
||||
}
|
||||
|
||||
self.data = new_data;
|
||||
self.render_board();
|
||||
self.render_board_cells(state);
|
||||
self.render_scoreboard_elements(state);
|
||||
}
|
||||
|
||||
pub fn place_cursor(&mut self, row: usize, col: usize) -> io::Result<()> {
|
||||
fn render_board(&mut self) {
|
||||
self.data = RENDER_TEMPLATE.iter().map(|s| s.to_vec()).collect();
|
||||
}
|
||||
|
||||
fn render_board_cells(&mut self, state: &State) {
|
||||
for row in 0..9 {
|
||||
for col in 0..9 {
|
||||
let i = row + 1 + row / 3;
|
||||
let j = col + 2 + col + col / 3 * 3;
|
||||
|
||||
self.data[i][j] = match state.board[row][col] {
|
||||
0 => ' ',
|
||||
x => (x + b'0') as char,
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn render_scoreboard_elements(&mut self, state: &State) {
|
||||
// char indeces of scoreboard elements
|
||||
// -----
|
||||
//
|
||||
// difficulty [1][34] - [1][38]
|
||||
// completion [2][34] - [1][35]
|
||||
//
|
||||
// timer [4][34] - [3][38]
|
||||
//
|
||||
// > edit: [6][33]
|
||||
// > markup: [7][33]
|
||||
// > go: [8][33]
|
||||
//
|
||||
// preselection: [10][36]
|
||||
// preselection completion: [11][34]
|
||||
|
||||
for (i, c) in (34..39).zip(state.get_difficulty_chars()) {
|
||||
self.data[1][i] = c;
|
||||
}
|
||||
|
||||
for (i, c) in (34..36).zip(state.get_completion_chars()) {
|
||||
self.data[2][i] = c;
|
||||
}
|
||||
|
||||
for (i, c) in (34..39).zip(state.get_timer_chars()) {
|
||||
self.data[4][i] = c;
|
||||
}
|
||||
|
||||
for i in 6..9 {
|
||||
self.data[i][33] = ' ';
|
||||
}
|
||||
|
||||
self.data[match state.mode {
|
||||
Mode::Edit => 6,
|
||||
Mode::Markup => 7,
|
||||
Mode::Go => 8,
|
||||
}][33] = '>';
|
||||
|
||||
self.data[10][36] = (state.preselection + b'0') as char;
|
||||
|
||||
self.data[11][34] = state.get_preselection_completion_char();
|
||||
}
|
||||
|
||||
pub fn draw_cursor(&mut self, row: usize, col: usize) -> io::Result<()> {
|
||||
let (x, y) = (
|
||||
(self.width / 2 - 14) as u16,
|
||||
(self.height / 2 - 7 + (self.height & 1)) as u16,
|
||||
@ -139,3 +182,71 @@ where
|
||||
queue!(self.ostream, MoveTo(x, y), SetCursorStyle::SteadyBlock)
|
||||
}
|
||||
}
|
||||
|
||||
const RENDER_TEMPLATE: [[char; 41]; 13] = [
|
||||
[
|
||||
'┌', '─', '─', '─', '─', '─', '─', '─', '─', '┬', '─', '─', '─', '─', '─', '─', '─', '─',
|
||||
'┬', '─', '─', '─', '─', '─', '─', '─', '─', '┐', ' ', ' ', ' ', ' ', '┌', '─', '─', '─',
|
||||
'─', '─', '─', '─', '┐',
|
||||
],
|
||||
[
|
||||
'│', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '│', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
|
||||
'│', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '│', ' ', ' ', ' ', ' ', '│', ' ', ' ', ' ',
|
||||
' ', ' ', ' ', ' ', '│',
|
||||
],
|
||||
[
|
||||
'│', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '│', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
|
||||
'│', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '│', ' ', ' ', ' ', ' ', '│', ' ', ' ', ' ',
|
||||
'/', '8', '1', ' ', '│',
|
||||
],
|
||||
[
|
||||
'│', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '│', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
|
||||
'│', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '│', ' ', ' ', ' ', ' ', '├', '─', '─', '─',
|
||||
'─', '─', '─', '─', '┤',
|
||||
],
|
||||
[
|
||||
'├', '─', '─', '─', '─', '─', '─', '─', '─', '┼', '─', '─', '─', '─', '─', '─', '─', '─',
|
||||
'┼', '─', '─', '─', '─', '─', '─', '─', '─', '┤', ' ', ' ', ' ', ' ', '│', ' ', ' ', ' ',
|
||||
' ', ' ', ' ', ' ', '│',
|
||||
],
|
||||
[
|
||||
'│', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '│', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
|
||||
'│', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '│', ' ', ' ', ' ', ' ', '├', '─', '─', '─',
|
||||
'─', '─', '─', '─', '┤',
|
||||
],
|
||||
[
|
||||
'│', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '│', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
|
||||
'│', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '│', ' ', ' ', ' ', ' ', '│', ' ', ' ', 'E',
|
||||
'd', 'i', 't', ' ', '│',
|
||||
],
|
||||
[
|
||||
'│', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '│', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
|
||||
'│', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '│', ' ', ' ', ' ', ' ', '│', ' ', ' ', 'M',
|
||||
'a', 'r', 'k', ' ', '│',
|
||||
],
|
||||
[
|
||||
'├', '─', '─', '─', '─', '─', '─', '─', '─', '┼', '─', '─', '─', '─', '─', '─', '─', '─',
|
||||
'┼', '─', '─', '─', '─', '─', '─', '─', '─', '┤', ' ', ' ', ' ', ' ', '│', ' ', ' ', 'G',
|
||||
'o', ' ', ' ', ' ', '│',
|
||||
],
|
||||
[
|
||||
'│', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '│', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
|
||||
'│', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '│', ' ', ' ', ' ', ' ', '├', '─', '─', '─',
|
||||
'─', '─', '─', '─', '┤',
|
||||
],
|
||||
[
|
||||
'│', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '│', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
|
||||
'│', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '│', ' ', ' ', ' ', ' ', '│', ' ', ' ', '[',
|
||||
' ', ']', ' ', ' ', '│',
|
||||
],
|
||||
[
|
||||
'│', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '│', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
|
||||
'│', ' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '│', ' ', ' ', ' ', ' ', '│', ' ', ' ', ' ',
|
||||
'/', ' ', '9', ' ', '│',
|
||||
],
|
||||
[
|
||||
'└', '─', '─', '─', '─', '─', '─', '─', '─', '┴', '─', '─', '─', '─', '─', '─', '─', '─',
|
||||
'┴', '─', '─', '─', '─', '─', '─', '─', '─', '┘', ' ', ' ', ' ', ' ', '└', '─', '─', '─',
|
||||
'─', '─', '─', '─', '┘',
|
||||
],
|
||||
];
|
||||
|
||||
Loading…
Reference in New Issue
Block a user